SECTION 1: PAIR          
        ACTIVITIES
 
         
         
        
        1.1 Twenty Questions          
        Activity
 
         
        Level: From Primary  
        Grade 4 to High School
 
        Materials: None
 
        Content: Any  
        vocabulary words from any/all previous lesson(s).
 
        Method:
 
        1. After teaching 
        (showing) the students how to play (by demonstrating the  
        activity to the whole class), divide the class into homogeneous-ability  
        pairs.
 
        2. One person thinks  
        of something (but they must know the English word for that something!!!)  
        After choosing something in his/her mind, he/she must give a hint to  
        his/her partner. The hint MUST be one of the following:
 
        a. "It is an  
        animal."
 
        b. "It is a  
        vegetable." (vegetable = plant).
 
        c. "It is a  
        mineral." (mineral = inanimate object).
 
        3. All things in this  
        world fit into one of those three categories, except perhaps a limited  
        few things, such as:
 
        spirit/soul (영혼/혼령),  
        ghost (유령/귀신),  
        fire (불), light (불),          
        etc.
 
        If the chosen thing  
        is something that doesn't fit into the one of the three categories  
        above, the hint should be:
 
        d. "It is not an  
        animal, nor vegetable, nor mineral."
 
        4. The guessing  
        partner then, asks YES/NO questions ONLY to try and guess what the  
        thinking partner is thinking of.
 
        5. If the guessing  
        partner cannot guess the chosen thing within twenty questions, one point  
        goes to the thinking partner. If the guessing partner successfully  
        guesses the chosen thing within twenty questions, one point goes to the  
        guesser. Then, roles are reversed. The person with the most points at  
        the end of the period wins.
 
         
         
        
        NOTE to teacher: to          
        prevent cheating, the teacher may require the thinker to write the          
        chosen thing on a piece of paper and turn it over on the desk until          
        twenty questions are completed.
         
         
         
        
         
        
        1.2 The Verbal Chain          
        Activity
 
         
         
        
        Level: Students who          
        can read English
         
        Materials: Clock with  
        second hand
 
        Content: words from  
        any/all previous lesson(s)
 
        Method:
 
        1. Teacher puts the  
        students in homogeneous-ability pairs.
 
        2. The pairs do  
        "Rock, Scissors, Paper" in order to decide who goes first.
 
        3. The first student  
        chooses an English word, and says the word aloud.
 
        4. The second student  
        must say an English word that begins with the last letter of the  
        partner's spoken word. But, there is a time limit (that's why you need a  
        clock with a second hand). The teacher chooses an appropriate time limit  
        for the level of the students. The person whose turn it is NOT, keeps  
        the time (for example twenty seconds.) If the person whose turn it IS  
        cannot say an appropriate word within the time limit, one point goes to  
        the person whose turn it is NOT.
 
        5. No word may be  
        repeated. Therefore, it is expedient that students write each word after  
        they say it, in order to keep track.
 
         
         
        
        Variation:
        For higher level 
        students, (like middle school and high school), categories can be chosen 
        by the teacher, and the students must choose words within the chosen 
        category, (for example: "Food" is a good category)
        
         
        
         
        
        1.3 The "Who am          
        I?" Activity
         
         
        Level: From Primary  
        Grade 4 to High School
 
        Materials: None
 
        Content: persons (in  
        English)
 
        Sample content:  
        farmer, teacher, mail deliverer/post person, fire fighter, police  
        officer, etc.
 
        Method:
 
        1. After the teacher  
        demonstrates how to play the game, the teacher puts the students into  
        homogeneous-ability pairs.
 
        2. One student thinks  
        of a person (and secretly writes it; or if unable to write, secretly  
        draws a picture, but does not show it to his/her partner).
 
        3. Then, the thinker  
        gives one hint (in a sentence). For example: "I have a lot of  
        rice." and then the student asks, "Who am I?"
 
        4. The partner of the  
        thinker guesses, like this: "You are a cook."
 
        5. If the guess is  
        wrong, the thinker says, "No, I'm not a cook."
 
        6. Then the thinker  
        gives another clue, like this: "I grow the rice."
 
        7. Then, the guesser  
        guesses again, like this: "Oh, you are a rice farmer."
 
        8. If the guess is  
        right, the thinker says, "Yes, I am."
 
        9. The guesser gets  
        one point for each guess.
 
        10. Then the thinker  
        and guesser switch roles.
 
        11. Continue until  
        time is out.
 
        12. The person with  
        the fewest points wins.
 
         
         
        
        Variation:
        For more advanced  
        students, play "What am I" Activity.
 
         
 
         
 
        1.4          
        Letter/Number-->Sentence Puzzle Activity
        
        Level:  Any
        
        Materials: board/ chalk or marker (for 
        teacher); pencil & paper (for each student)
        Content: content should match the 
        level of the students
        Rules:
             (a) Upper         
        case letters signify the NAME of the letter
        
                          
        Examples:
                          
        I C U = /ai si: ju/ = I see you.
        
                          
        U R OK   = /ju ar okei/ = You         
        are okay!
        
                          
        R U BZ? = /ar ju bi:zi:/ = Are you         
        busy?
                          
        I M DZ = /ai em di:zi:/ = I am dizzy.
        
             (b) Lower         
        case letters signify the SOUND of the letter
        
                          
        Examples with upper & lower case:
        
                          
        U R Qt = You are cute.
        
                          
        2B or not 2B = to be or not to be
        
                          
        U R Gr8 = You are great.
        
                          
        1 4 me & 1 4 U 2 = One for me and one for you, too.
        
                          
        I M the 1 4 U = I am the one for you.
        
        Method:
        1.  Teacher does a few puzzles on         
        the board to demonstrate the rules of the game to the students.          
        Teacher should explicitly state the rules (otherwise some students,         
        maybe most students will be confused).
        
        2.  Then, the teacher puts the         
        students into pairs.
        
        3.  Each person in each pair         
        secretly makes there own sentence (or phrase) according to the         
        rules.  Then, they switch sentences (or phrases) and try to guess         
        each others' sentences (can be orally or by writing).
        
        Note:  There is no competition         
        involved.  It is just a fun         
        activity.       
        
         
         
        SECTION 2:          
        COOPERATIVE-LEARNING / TASK-BASED-GROUP ACTIVITIES 
        
         
  
        2.1 Whisper          
        Information Gap Activity
         
         
        Level: From Primary  
        Grade 3 to High School
 
        Materials Needed:  
        None
 
        Content: English  
        sentences from the lesson
 
        Note: The number of  
        words in each sentence must match the number of students in each group.
 
        Sample content:
 
        Four Sentences: 1.  
        It's cold in winter.
 
                                       
        2. It's warm in          
        spring.
 
                                       
        3. It's hot in          
        summer.
 
                                       
        4. It's cool in fall.
         
        Method:
 
        1. Put the students  
        into groups of four members.
 
        What do you do if  
        there are extra students?
 
        If there is one extra student, the teacher has several options.  
        The one student can be the teacher's whispering assistant. Or the  
        teacher can pair the extra student up with another student. They will  
        act as one "unit"(student).
 
        If there is more  
        than one extra student, the teacher  
        can pair the extra students up with partners in various groups to act as  
        one "unit"(student). This activity will not work unless there  
        are exactly four "units" (students) in each group.
 
        2. The students  
        number themselves from 1 to 4 by doing "Rock, Scissors, Paper"  
        (in English, of course). The teacher chooses a spokesperson for each  
        group. [It is preferable that the teacher form homogeneous-gender, heterogeneous-ability
        groups and makes the lowest-level student in each  
        group the spokesperson].
 
        3. The teacher  
        summons all the "#1" students to the front of the class and  
        the teacher whispers one word of the chosen sentence (randomly, i.e.,  
        not in proper order). Then, the students one-by-one whisper it back to  
        the teacher to make sure they know the word. Then, the "#1"  
        students return to their seats, but do not reveal the word to their  
        group-mates.
 
        4. Repeat with #2  
        students, and #3 students, and #4 students.
 
        5. Then, when the  
        teacher says, "Begin!", the students share the information in  
        the same order that it was received from the teacher.
 
        6. Then, the students  
        in each group must put the words in order to make a proper sentence.  
        Then, the spokesperson raises his/her hand.
 
        7. The teacher writes  
        down the order in which each spokesperson raises his/her hand.
 
        8. Then, when  
        all spokespersons have raised their hands,  
        the teacher calls them up one-by-one to whisper the answer in the  
        teacher's ear. The first correct spokesperson receives 3 points for  
        his/her group. The second correct spokesperson receives 2 points for  
        his/her group. The third correct spokesperson receives 1 point for  
        his/her group.
 
        9. The same process  
        is repeated until all sentences are done. The group with the most points  
        wins.
 
         
         
        
        NOTE to teacher: more          
        advanced classes should have more complex sentences, and more than one          
        word can be given to each student.
         
         
         
        
         
        
        2.2 Picture          
        Information Transfer Activity
         
         
        Level: From Primary  
        Grade 3 to Grade 6
 
        Content: The words  
        from the day's (or previous day's) lesson
 
        Method:
 
        1. The teacher  
        divides the class into teams of 2-5 students.
 
        2. One person from  
        each team comes up to the front of class.
 
        3. The teacher  
        whispers the word or phrase.
 
        4. Each student  
        whispers the word or phrase back to the teacher in order to make sure  
        they know the proper word or phrase.
 
        5. The students walk  
        back to their groups slowly and silently, and wait.
 
        6. When the teacher  
        says "Go," The students draw what was heard. The drawing  
        person may not speak at all nor write any words. The drawing person may  
        only draw pictures.
 
        7. The first team to  
        guess the correct word or phrase wins a point.
 
        8. Continue until  
        time is out, changing drawing persons each time. The team with the most  
        points wins.
 
         
         
        
        NOTE: This can be a          
        noisy activity. So, you might want to encourage the students to whisper.          
        Also, whispering is very strategic for the students, because if the          
        other team hears, they might get the teacher's attention first and say          
        the guess first (to the teacher). When this happens, fights may result.
         
        In order to  
        maintain control in the classroom, the teacher may chose spokespersons for each group and only the spokesperson may give  
        guesses to the teacher. OR, the teacher may require guesser to raise  
        his/her hand and wait until the teacher calls upon him/her. To call out  
        the answer prematurely is minus one point for the team.
 
         
         
        
         
        
        2.3 Mime Information          
        Transfer Activity
         
         
        Level: From Primary  
        Grade 3 to High School
 
        Content: The words or  
        phrases or clauses from the day's lesson (or previous day's lesson)
 
        Method:
 
        1. The teacher  
        divides the class into teams of 2-5 students.
 
        2. One or two  
        students from each group come up to the front of the class.
 
        3. The teacher  
        whispers the word or phrase.
 
        4. The students  
        whisper the word or phrase back to the teacher to make sure they  
        understand correctly.
 
        5. Then the students  
        go back to their groups slowly and wait.
 
        6. When the teacher  
        says, "Go!", the students mime the word or phrase.
 
        7. If a member of a  
        group guesses the word or phrase correctly, the miming person(s) raises  
        his/her hand. When the first mime raises his/her hand, the teacher  
        yells, "Stop."
 
        8. All activity must  
        stop at that point. The teacher tells the mime to point to the person  
        who guessed correctly. Then, the guesser must speak audibly for the  
        whole class to hear. If the answer is correct, one point goes to that
        team(group).
 
        9. If the answer is  
        incorrect, the teacher asks, "Who knows the correct answer?"  
        At that point anybody may raise their hand. The teacher tries to  
        recognize the first hand to go up. etc. etc. etc.
 
        10. If no hands go up  
        at that point, the teacher yells, "Begin again!" and the  
        activity resumes, until a correct answer is given.
 
         
         
        
         
        
        2.4 Football (Soccer)          
        English Activity
         
         
         
        
        NOTE: This is a          
        variation FOR ANY other cooperative/group activities.
         
        Materials:
 
        1. score board
 
        2. soft ball  
        (size of football [영], soccer ball [미])
 
        Content: sentences or  
        words from that day's lesson
 
        Method:
 
        1. Do the  
        cooperative/group activity.
 
        2. The winning group  
        gets a chance for an extra point via "free kick". One student  
        is chosen by the group to kick a soft ball from the back of the  
        classroom, and try to place the ball between the goal posts (which can  
        be two students' desks). If the ball goes between the goal posts, it's a  
        goal! And the group gets an extra point.
 
        3. Repeat activity   
        until all the content is reviewed. The team with the most points wins.
  
        Variation:
 
        NBA English Activity
 
        ...instead of a       
        soccer ball, use any ball (or ball-like thing) for a mock Basketball and       
        any receptacle for a basket.  The winning team can go for two       
        "Free Throws" for two possible extra points. 
       
         
         
        
         
         
  
        SECTION 3: WHOLE          
        CLASS ACTIVITIES
         
         
         
        
        3.1 Simon Says          
        Activity (TPR)
         
         
        Level: From Primary  
        Grade 3 to Grade 6
 
        Materials: None
 
        Content: English  
        imperatives
 
        Method:
 
        1. One person  
        is "it" (술래). The          
        "it" person is "Simon". Perhaps teacher should be          
        "Simon" first.
         
        2. If the  
        "it" person says, "Simon says ((do something)),"  
        then the participants must do it For example: "Simon says put your  
        hand on your head."
 
        3. If the  
        "it" person just commands to do something, without saying,  
        "Simon says," the participants must not do it. For example:  
        "Put your hand on your hips."
 
        4. Anyone caught  
        disobeying the rules by the "it" person is out of the game  
        (dead) until the next round. The winner is the last remaining  
        participant. He or she becomes the "it" person in the next  
        round.
 
         
         
        
        3.2 Red light, Green          
        light Activity (TPR)
         
         
        Level: Primary Grade  
        3
 
        Materials: None
 
        Content: "Red  
        light", "Green light"; or "Stop",  
        "Go";
 
        Method:
 
        1. This activity is  
        probably best done outside.
 
        2. The  
        "it" person (술래) stands at          
        the front of the goal and gives the orders. The rest of the students          
        stand at the other end of the field.
         
        3. The students at  
        the other end of the field must follow the commands of the  
        "it" person. There are only two commands in this game:  
        "Red light" (stop) and "Green light" (go).
 
        4. When the  
        "it" person says, "Green light," he/she must turn  
        around and face the opposite direction of the other classmates. At that  
        time the classmates may run toward the "it" person.
 
        5. At the whim of the  
        "it" person, the "it" person yells, "RED  
        LIGHT!" and THEN immediately turns around (to face the classmates).  
        The classmates must "freeze" (stop) before the "it"  
        person turns around.
 
        6. If the  
        "it" person sees someone still running, the running person  
        must go back to the beginning. The classmates have no choice but to obey  
        the "it" person's commands.
 
        7. The winner is the  
        first person to touch the "it" person.
 
        8. Then, the winner  
        becomes the "it" person.
 
         
         
        
        Variation:
        The teacher may 
        substitute other words in place of "red light" and "green 
        light" in order to reinforce memory of other vocabulary words.
        
         
        
         
        
        3.3 The          
        Cat & Mouse Activity
         
         
        Level: Primary Grades  
        4 - 6
 
        Materials: None
 
        Content:  
        "Boiling", "Hot", "Warm",  
        "Cool", "Cold", "Freezing"
 
        Method:
 
        1. One student  
        is chosen to be "it" or "Cat" (술래).
 
        2. The  
        "cat" leaves the room.
 
        3. One person in the  
        room is chosen to be the "mouse".
 
        4. The  
        "cat" comes back in the room.
 
        5. The  
        "cat" touches a classmate's shoulder.
 
        6. If the  
        touchee is the "mouse". The  
        activity is over.
 
        7. If the  
        touchee is NOT the "mouse",  
        he/she must say:
 
        a. "You are  
        freezing" [if the mouse is at the other end of the classroom]
 
        b. "You are  
        cold" [if the mouse is 3/4 across the classroom]
 
        c. "You are  
        cool" [if the mouse is 1/2 across the classroom]
 
        d. "You are  
        warm" [if the mouse is 1/4 across the classroom]
 
        e. "You are  
        hot" [if the mouse is two or three students away]
 
        f. "You are  
        boiling" [if the mouse is one student away]
 
        8. Then, the  
        "cat" touches another student on the shoulder. etc. etc. etc.
 
        9. After the  
        "cat" catches the "mouse", the "mouse"  
        becomes the new "cat".
 
        10. The winner of the  
        activity is the person who catches the mouse in the least number of  
        touches.
 
         
         
        
        3.4 Thumbs-Up          
        Activity (TPR)
        
        
        Level: Primary Grades 
        4-6
        Materials: None
        Content: "Put 
        your heads down," "Put your thumbs up," "Put your 
        heads up," "I think _____ touched my thumb."
        Method:
        1. Minimum TWO 
        persons are chosen to be "it" (술래).
        2. The "it" 
        people go to the front of the class and say (simultaneously), "One, 
        two, three: Put your heads down, and Put your thumbs up."
        3. At that point all 
        seated students must put their heads down and cover their faces with 
        their arms, and put only ONE thumb up. Also, students should close their 
        eyes. It is difficult to enforce this rule, but there is a way 
        (explanation below).
        4. Then, the two 
        "it" students walk around the classroom. Each "it" 
        student touches (presses down) half the students' thumbs. (This means 
        they should count how many students are in the class, divide the number 
        in half and press that many thumbs).
        5. HOWEVER, the 
        "it" students should check to see if the eyes are closed 
        before touching the thumb. If the eyes are open, the "it" 
        student should NOT touch the thumb. But, it is important that all thumbs 
        get pressed down. So, the it students keep walking around until all 
        thumbs are down.
        6. Then, when the 
        "it" students are done pressing thumbs, they go back to the 
        front of the class and say (together), "One, two, three: Put your 
        heads up."
        7. At this point, 
        each sitting student, one-by-one, must say:
        "I think ______ 
        [name of one "it" person] touched my thumb."
        8. If the student is 
        correct, the named person says, "Yes, that's right." and the 
        student may remain seated (sitting).
        9. If the student is 
        incorrect, the named person says, "No, that's wrong." and the 
        student must stand and go to the front of the class.
        10. After all the 
        students have guessed, the activity starts again. But this time there 
        are many more "it" people standing at the front of the class. 
        They say (in unison), "One, two, three: Put your heads down and put 
        your thumbs up."
        11. At this point, 
        there is no need to count. The "it" students walk around the 
        classroom touching thumbs at random until all thumbs are down.
        12. And the guessing 
        begins again.
        13. The winner is the 
        last sitting person.
        14. NOTE: At some point in the game 
        there will be more people at the font of the class than sitting down. 
        That's okay. It will be harder to guess which person touched one's 
        thumb, and the activity will be over very quickly.